CVE-2008-6441 | BDVDB-2026-35456 Detail
Description#
Format string vulnerability in the Epic Games Unreal engine client, as used in multiple games, allows remote servers to execute arbitrary code via (1) the CLASS parameter in a DLMGR command, (2) a malformed package (PKG), and possibly (3) the LEVEL parameter in a WELCOME command.
Impact#
No impact statement in the source data.
Weaknesses#
No weakness recorded in the source data.
References#
- http://www.osvdb.org/48291
- http://www.securityfocus.com/archive/1/496297/100/0/threaded
- http://www.securityfocus.com/bid/31141
- http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0190.html
- http://www.osvdb.org/48290
- http://secunia.com/advisories/31854
- http://aluigi.altervista.org/adv/unrealcfs-adv.txt
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45088
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45089
- https://exchange.xforce.ibmcloud.com/vulnerabilities/45090
Exploit#
No public exploit known
History#
- Version 1Record published in the CVE List.
- Version 2Most recent update recorded in the CVE List.