CVE-2020-6017 | BDVDB-2026-145371 Detail
Game Networking Sockets
Description#
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Impact#
No impact statement in the source data.
Weaknesses#
- CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')
References#
Exploit#
No public exploit known
History#
- Version 1Record published in the CVE List.
- Version 2Most recent update recorded in the CVE List.