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Vulnerabilities

CVE-2020-6017 | BDVDB-2026-145371 Detail

Game Networking Sockets

Description#

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

Impact#

No impact statement in the source data.

Weaknesses#

  • CWE-120 Buffer Copy without Checking Size of Input ('Classic Buffer Overflow')

References#

Exploit#

No public exploit known

History#

  1. Version 1Record published in the CVE List.
  2. Version 2Most recent update recorded in the CVE List.